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A dangerous web has been woven amidst the sky isles, with it a new boss lurks in waiting!

The third boss hatching into Skybounds is the Arachnid Queen!
These royal spiders are a much more resilient species, a voracious and venomous variety born out of the depths of harsh cave environments. When food is scarce these spiders have been known to be cannibalistic, and after countless eras of development against their own kin, they’ve evolved into a super-predator to be reckoned with.​


When hatching an egg of this fearsome arachnid, you’ll be invoking its rage along with that of its kin. Come prepared to deal with the arachnid hordes, or you’ll find yourself amidst their unrelenting fangs.

Much like the other Skybounds Bosses, Arachnid Queen can be spawned only in the designated islands made for Bosses. The Boss has been added to the uncharged egg roster, as well as a slim chance to have its egg spawn in Warzone chests.


In order to hatch the treacherous Arachnid Queen, you will need to have the Boss Egg in hand and right click it to activate its confirmation memo. Once you’ve made certain you are ready for battle, right click the egg again to begin the countdown to the birth of a new Arachnid Queen. Make sure your party gives the egg a wide breadth, as this is not the sort of predator you want closing the gap between you....​
Two news posts back to back!?

Hey everyone! We have some followup news for you, this time concerning the BETA Worlds of Skybounds!

What are the beta islands?
If you're asking this, this post probably doesn't affect you! The BETA worlds on Skybounds are as Skybounds existed before June 15th, 2017. We considered this date our "transition to release", which which we rebalanced the kits, items, and mechanics of the server. Currently, these beta islands can be accessed from the server selector by clicking the clock in the lower right corner.

Why do you need to get rid of them?
The beta worlds are currently occupying valuable server space that we could use for other things. Community members that played on these servers as well have moved to the new worlds as well, leaving less than 10 active players per server on beta left. Savage Games has 2 major releases coming before the end of the year, and we'll need all the servers we can use.

So, what happens to the beta worlds?
The beta worlds will stop being accessible and joinable on November 1st, 2017. Your unlocked kits, immortal kits, and ranks will be usable on the "new" version of your current world. (New Ancient will have your kits from Beta Ancient, New Monster will have Beta Monster, etc.). From then on, only the newer Skybounds worlds will be playable. As items, stars, and other game-mechanics of beta were what we did the "transition to release", for, these items will not be transferrable to the new world.

Can I have my island? A copy of my friends' islands? I want my builds!
That's fine, and totally understandable! There are many tools available to allow you to download a copy of a Minecraft world, but due to the sheer amount of islands we have, we cannot offer world downloads publicly. Should you want a copy of your island, please download a copy of it using a mod like...
Happy Wednesday!
We have a small change rolling out early for you guys today that we think you'll enjoy. We've buffed AFK-kick timers across the board to let you grind your farms for longer before being kicked, as well as changed the mechanic for our more quiet worlds.

Here's what's changed:
  • Free Players: Now get kicked after 10 minutes (up from 5 minutes)
  • Ultra: Now get kicked after 30 minutes (up from 15 minutes)
  • Legend: Now get kicked after 45 minutes (up from 30 minutes)
  • Savage: Now get kicked after 1 hour (up from 45 minutes)
  • Blackshore & VIP: Now get kicked after 1 hour, 30 minutes (up from 1 hour)
On top of that, servers that have less than 200 players online will have even higher timers:
  • Free Players: 20 minutes
  • Ultra: 1 hour
  • Legend: 1 hour, 30 minutes
  • Savage: 2 hours
  • Blackshore & VIP: 3 hours
If, while AFK, a server gains more than 200 online players, your timer will swap to be using the standard AFK timers. This could cause you to be kicked sooner than what is displayed.

This change will be rolling out to all worlds today, and we think you'll enjoy it.

See you back here on Friday!

Also we have a cool new logo,.what do you think?

Official Approved/Blacklisted Mods List

This thread will give you a basic rundown as to what mods are considered both "Approved" and "Illegal"
on Skybounds. If you have any questions about mods not listed (or mods that are listed) feel free to ask and it
can be reviewed or given a more in-depth answer as to why it is not allowed.

If you are wanting to download a mod not listed on this list, please ask yourself this question before
proceeding with downloading it; Does the mod you are going to use give you an unfair advantage
over other players? If yes, don't use it. If you are unsure, either ask a staff member or go with the safe
route of not downloading it until you are certain it is safe.

Note: Please keep in mind that this list is subject to change as the SavageGames staff teams determines
specific modifications to be considered approved or illegal. It is suggested to keep an active eye on this
thread if you are actively or planning on potentially using modifications on your Minecraft client.

Looking for a less competitive and more Co-operative mode, but not the biggest fan of Colosseum battles?

We've been digging away at a new experience with this week's new PVE adaptation of the Mining World Arena!​

Work alongside your queue-mates in a team experience where the spoils are shared and the benefits of keeping your team-mates alive far outweigh the experience of watching them be overrun by horrendous enemy hoards, although you can always do that too.​

Introduced with this mode is the Meteor Guide, a nifty tool that will point itself towards the nearest hunk of space matter whenever they fall among the sky isles.


Be careful when navigating or digging, or have a friend watching your back, because whether you're looting a fallen meteor or navigating the depths of an island, danger will always be nearby. Lurking in the form of more dangerous and resilient mobs.

If you manage to stave off the oncoming threats for the 15 minute game, you'll garner nearly all your resources, as well as a portion of the communal pool! (Based on your contribution.) The player with the largest contribution at the end of the game will be awarded an artifact!

Leave early, and you'll forfeit most of your spoils!

If you're stuck as the last remnant of a party of members who fled or ended up dead, the game timer will be cut short, allowing a new queue to start with fresh and hopefully more prepared miners.

As time goes on in the round mobs will become progressively harder to deal with, make sure you and your party make the appropriate skill improvements before you're overwhelmed! Make sure to stick together, to help with this all players are spawned in a close vicinity at the beginning of the game. Moving as a...
Hello Everyone,

I'm writing to you all today in an attempt to gather some thoughts and opinions on improving SkyBounds. This can be anything from game mechanics, to general aesthetics (appearance) of things in game. Now I use the term improve, because we aren't using this post as a suggestion thread. Please keep suggestions for new game content for another day and help us to focus on how we can better what we already have. If you have a concern about something that you feel should be altered and that you feel would be beneficial for the server, please don't hesitate to respond below with as much detail as possible.

Dig deep into the abyss of what is SkyBounds and pull as much creative energy and ideas as you can from the depths of your soul. -- Fancy I know. In other words, please help the community by thinking thoroughly on behalf of what you feel needs improved!

Suggestions of things you can look into:
- Ways to improve game mode: Dropout, Mob Arena, Mining World, Duel Arenas, etc.
- Chat cool downs / restrictions as a member.
- Whats displayed on the side menu bar in different areas of SkyBounds and what could be added / altered to make it more beneficial / meaningful.
- Things in the Warzone that need fixed / improved / changed.
- How to make a specific menu GUI cleaner / organized, or more useful.
- Gear / Loot that may need adjusted.

.. and so on. Get creative, and get picky! Tell us what you feel needs fixed.

It may sound silly to look at such small things, but at the end of the day we really want to polish off the server and make it as best as it can be. No more lost items, no more undelivered rewards. It's your turn to speak, so speak up now!

Please attempt to keep this thread as spam free as possible. If you feel someones suggestion for a change is a good idea, click the "AGREE" reaction rating below their comment for us to see and review.

Thanks everyone and have a lovely rest of your day.
Look out everyone, there's a new arena mode dropping into Skybounds!



Drop-Out is a competitive 4-person free-for-all mini-game where players are given magical shovels that stain and destroy blocks in lines ahead of where they are facing. The objective of this game is to survive and force all of your opponents to fall off of the play platform 5 times.

Each player is assigned a random wool color prior to beginning the game.

At the beginning of the game all players are spawned into one corner of a 10 (length) x 10 (width) x 1 (depth) platform.

In this game-mode, all participants will have their ability to jump & damage others removed, but will be able to sprint without fatigue.

All players are given a shovel that will launch out grid-tracing projectiles (purely aesthetic) that alter all blocks in a straight line ahead of their position to their respective wool color. The alteration of blocks happens at a slight delay from each prior block, moving away from the player.

The shovel used will have a 1.5 second cool-down.

After the last present block ahead of the player has been colored, the blocks will be destroyed in a delayed order similar to how they were colored.

If a player falls into the pit below, they will be warped onto a glass platform above the arena and will have 3 seconds to break a panel below themselves and fall back to the play area below. Lingering on the glass platform will damage you otherwise.

Once a player has lost all their 5 hearts, they will be moved into the viewing area to watch the conclusion of the match. The matches are set to...
Greetings everyone!
I have a quick little announcement for you concerning your regularly scheduled updates this week. Due to the coming Hurricane Irma, updates will be delayed one day and released Saturday of this week.

A majority of the Savage Games team is based out of Florida, and with the coming hurricane threat, we've decided to fly out to avoid possible extended power loss and internet outage. Because of travel time and getting a new workspace set up, we feel it's best to delay the update one day as to not rush a release.

Will anything else change?
Nope! While we're based out of Florida, the Savage Games servers are in Arizona, so this weather event will not impact your uptime at all.

To our players in Florida...
Please be safe this upcoming storm. Listen to local authorities and stock up on supplies for this event. Extreme weather is stressful and dangerous for everyone.

See you all on Saturday, and have a good rest of your week,


The Sizzling Update


It’s a good season for crops! This update we’re planting the new mechanic of Super Crops and Super Saplings into the airy Skybounds soil. These wonders of nature will yield great harvest, a perfect opportunity for any ambitious farmer!


Super Saplings

These potent sprouts will grow into towering trees with a chance to drop Mystic Timber, Farming Runes & Golden Apples when you chop them down.


Super Crops

Break crops for a chance at obtaining a super crop drop. A super crop will yield a 5 times drop of seeds, potatoes, or carrots as well as a chance to discover a Farming Rune. These hearty plants are a welcome treat to any farmer.



Growing alongside those new crops is the list of possible enchantments you can obtain, as well as your challenge lists (17 new challenges to be exact)! With this update we’ve also had some tweaks to how challenges work. We’ve developed a better “New Player Experience” - New players will only receive easier challenges and see a simpler challenge UI.



Make sure to nab the Tool Enchantment “Groot” or one of this update’s new warzone loot tools to have a chance at nature’s bounty and what comes with it! (A chance at farming runes perhaps?)




Tired of prey getting away? Slow those cowardly enough to attempt fleeing with a fully charged...​

The Savage Games team is back with another build event for the month of September! The theme for this month is Super Heroes. You may submit up to 1 entry on the world of your choice. Please keep in mind that all builds must be done on the new islands in order to qualify. Please use the submission link at the bottom of this page to enter the contest. Rules are published below -- Please take the time to read over and review the these guidelines.

Let's think out of the box, be creative and make these builds truly SUPER!
You must submit an entry via the link at the very bottom of this page.
Please note that all winning prizes will only go to the new islands.

When will it start:

The event will start Friday, September 1st 2017 and end on Friday, September 29th 2017. That
gives everyone approximately one month to jot down ideas, obtain their building materials and make their
creations come to life! Week three of September will then be used to judge your work and announce the winners of this months build competition.​

  • You may enter the contest up to one time. This is a server wide event and winners will not be chosen per world basis.​
  • When submitting your videos / screen shots, the side bar showing the owner of the island must be visible. All submissions posted without the menu on the right hand side, will be disqualified.
  • Although you may work with friends, please keep...