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JOB!

So… headlines are reading that my channel is dead. By headlines I am referring to the top comments, and by top comments I mean whatever is left after the “sub to my channel” and “like for good luck fam” comments. I’m looking for someone who can help me turn that around!

Please understand this position is a real job with requirements, deadlines and goals:


Requirements:
  • Deep understanding of Minecraft
  • Deep understanding of Minecraft Mods and Servers (not development necessarily but certainly configuration/setup)
  • Ability to meet deadlines
  • Ability to think creatively and design unique video recording “setups” (pulling maps, mods, plugins etc. together in a way that makes the video content easy and fun for both the YouTuber and the viewer)
  • Preferably at least 18 years old
Ultimately, I am looking for someone who can think up and setup custom recording environments daily. I need someone who has the know-how, experience and creative will to make this happen! It may sound over the top, but honestly a lot of people struggle with this – including myself. At this stage I am a little burnt out of Minecraft – courtesy of playing it for over 7 years and having all my close friends lose interest in recording Minecraft (or with me), and I don’t have the time to commit to constantly think of new ideas to put into action.

Bonus:
  • You’re a YouTuber or aspire to start a career creating gaming/Minecraft content! If this is you then you might just find yourself also being my new full-time recording buddy – more on this if that’s the case!
  • Graphic design and video production skills

Payment/Terms:
To be determined, however, this will very likely be a full-time job – talking real money not just a few hundred per month!

To apply please reach out via email to --
mydeadchannel (AT) gmail.com
...
I hope everyone had a good weekend!

This post is a follow-up announcement that I mentioned in Friday's changelog. (If you haven't seen Friday's update, make sure to go check it out first, it was pretty neat!)

About a month ago, we posted a job opening for a Developer position with Savage Games. Today, I'd like to update you on why that was.

Project APOLLO will be a new anti-cheat system developed by Savage Games.

Thanks to your support, we're able to reinvest into you guys to improve the combat and play experience on Skybounds, Money Wars, and future Savage Games content. APOLLO is being developed to be unnoticeable to legitimate players. In fact, it's doing its job if you as a normal player never know it exists. The end goal is to make bans that are silent and swift against players that are ruining the game for others, so you can go back to enjoying it.

I'll let @ItsErikR (Lead of Project APOLLO) explain the project in his own words:

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This week we have a good mix of content for you guys, both Skybounds and Money Wars players!
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First off, we're happy to announce the introduction of Team Money Wars! From the lobby, you can now pick either mode of play by using one of two sign boards. Each Team map will have you playing with a different number of players, all with the common goal: Destroy the enemy islands!

With the launch of team money wars, we've also made a few other changes to the game.

New Kits
  • BANKER inspires money generation just by standing still! When you're nearby a generator, it will produce double output.
  • STOMPER takes no fall damage. Instead, fall damage you would have received is translated to enemies nearby where you land. Geronimo!
  • SHOPPER gets the best deals when shopping at island shopkeepers... their prices are reduced by 25%! The center shopkeeper is stingy, though, so no deals from him.
  • TRAPPER is a master illusionist. Your sandstone looks very similar to the end stone players build with.. but there's a small twist: When an enemy steps on your sandstone, the block vanishes!
  • MIRROR has no personality of its own. Every time you kill a player, you'll copy their kit and kit items.
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Achievements

Achievements will make playing Money Wars more rewarding! Whenever you complete an achievement, you will receive Money Wars Tokens! You can view your unlocked achievements as well as ones you can complete with the /achievement command in the lobby or from the game.

New Maps
More maps join the library, all by Team Vaeron! Make sure to check them out now in-server. Here's a quick summary:
  • Cafe - New solo map....
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We have a jam-packed update for you guys today! No time for witty and hilarious introductions, let's get right into it!
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We're happy to announce the addition of another brand new world for the second week in a row! This new set of islands will bring 300 more player slots, a new warzone, and 4 new outposts, but this time, with an added twist... it'll be played by JeromeASF!

Jerome will be creating content actively on the Nice Islands just like Mitch does for TFI. We think this increase in content creation will bring in a brand new player base and help introduce players to Skybounds for the first time!

The Nice Islands can be accessed by right-clicking the icon in your hot bar next to Robots.

Like robots, the Orb of Dimensions will not be enabled on Nice Islands until 10 days after release (February 13th)! This is to allow players to settle in before items from other servers start being brought in.

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The Sorcerer allows you to buy and sell things you previously haven't been able to... Enchanting XP! To begin, speak to the Sorcerer in any of the markets or type the /sorcery command.

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Your head at the top of the interface will show your current XP and Level for enchanting.

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Clicking the bottle at the bottom of the screen will convert your experience to a bottle which can be sold and traded in exchange for stars.

Make sure to watch out for the return rate. By default, the Sorcerer will only convert 30% of your total XP to bottle form.

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Like repairing, you can improve your return rate with the help of Arcane. The more Arcane Dust you provide to the...
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We felt bad about not having any Skybounds content last week, so we wanted to make up for it with a BANG and release not only new features... but a brand new world as well!​


NEW WORLD: THE ROBOT ISLANDS
We're happy to introduce our first new world since the Ice islands... The Robot Islands! Robots brings 325 more player slots to the Savage Games network, as well as a brand new warzone. This warzone is complete with plenty of ores to find, loot chests, outposts, and the usual many islands to explore!

Robots can be accessed by clicking the newly created icon next to Ice in your hot bar from our hub.

This is the first new world since the addition of the Orb of Dimensions. Because of this, I feel it's important to highlight that the Orb of Dimensions does not work right away on new worlds.
New Skybounds worlds have a 10 day grace period from creation before items can be transferred in from other worlds. This gives new players in the world a chance to get settled before gear from other realms starts coming in.

The Orb of Dimensions will start working on The Robot Islands on February 7th.

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NEW MECHANIC: THE BLACKSMITH
The Blacksmith is a brand new NPC and mechanic being introduced to all Skybounds worlds. Previously, we gave you guys a method to get rid of useless enchantment books... now, we're doing it for armor and gear!

The Blacksmith will Salvage weapons, tools, and armor into their raw resources for a small star fee. Up to 16 items can be salvaged at once, making the process quick and painless.

When salvaging items, you have a chance to receive the following:
  • Wood Items have a chance at...
Hi all!

Tomorrow Wednesday, January 25th, the following servers will experience brief outages for maintenance:
  • Magic
  • Monster
  • Ice

Between the times of 1PM - 3PM EST, these servers may be offline due to hardware upgrades. We're moving these worlds to new boxes to allow us to bump up the player counts to match First.

No data will be lost during this period.

Thanks!
Hey all!

Thank you all for your patience over the course of the downtime today! I wanted to take a minute to summarize what this downtime allowed us to accomplish, as well as a few tweaks that happened today:

The Maintenance
This maintenance period was much needed, as it's been the first one the Savage Games network has undergone since our initial beta launch in November. Thanks for your patience! Because of this downtime, we were able to implement the following:
  • A new, robust load balancing system for our Money Wars lobbies and proxy servers. This will make connecting to mini game lobbies much more seamless and expand our overall player capacity.
  • Multiple hubs. Instead of one, we now run 2 hubs that players are auto-balanced into. This will decrease the likelihood of it clogging up.
  • Database and backend optimizations to improve performance of our core systems.
But that's the boring stuff. With this downtime I've also rolled out a few changes to some other content.

Skybounds
  • Added some code to stop "double bidding" on an auction, which could either cause a user to be refunded twice, or not refunded at all when outbid.
  • Improved performance of our economy plugin by off-loading some statistic calculations
Money Wars
  • Added a reward cap to killing a specific player x amount of times in a game, stopping boosting
  • Allowed breaking of flowers, long grass, and other tall plants
  • Removed reserved slots from lobbies. All players can join up to the server being full.
  • Player-placed blocks can now be destroyed by TNT explosions.

The most important part of today was the beginning technical changes.

This Friday's update will offer content for both Skybounds AND Money Wars, and we look forward to showing you what we have planned!

Thank you all for your patience and understanding - we look forward to growing both the community and server even more in...
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Scheduled maintenance has concluded. The server is back online.


Scheduled Maintenance Announcement

The Savage Games network will experience downtime tomorrow, Sunday, January 22nd for some major system upgrades. These changes will allow us to increase our maximum capacity and better handle the new wave of players our network has been receiving since the launch of Money Wars.

This downtime will last for approximately 1 hour, and we will keep you updated both here and on our Twitter with updates during the process.

Thank you for your understanding.

Maintenance Times by Timezone
  • 11AM Eastern Time
  • 10AM Central Time
  • 9AM Mountain Time
  • 8AM Pacific Time
  • 4PM GMT
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Since the launch of Savage Games, we've been committed to providing weekly updates to our servers. Now, we're doing it with the launch of a brand new server type under our umbrella.

Introducing...
MONEY WARS

Money Wars is based off well-known games such as Bed Wars and Egg Wars, but with the twist of added TNT and explosions! So what's included in this new update?

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NEW GAME LOBBY: THE MONEY WARS LOBBY
This new lobby is accessible from the current Skybounds hub. Click the new Money Wars icon in your hotbar to be teleported here. The Money Wars lobby includes a sign wall for joining games, a room of the current kits, and a layout for each of our Kit Crates. (Explained below!) Oh, and there's parkour too.

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THE OBJECTIVE: TRIGGER THE ACTIVATORS
The primary goal in Money Wars is to travel to other players' islands and trigger their activators. When all the activators on an island have been triggered, their ability to respawn is removed and their island erupts with TNT everywhere.

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Your sidebar acts as a heads-up-display to let you know how many Activators you have remaining vs how many have been hit. It'll also make it very clear when you no longer respawn.

You can view the remaining activators for other players in the player list when you press TAB.

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If you're unfortunate enough to have all your activators triggered... I have some bad news for you....
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Gathering Resources
Scattered around our maps are resource generators. These generators produce the listed resource every few seconds. The higher the...
Skybounds The Alchemy Update
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Rows and rows of useless enchantment books... no more!

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NEW GAME MECHANIC: ALCHEMY
Alchemy gives a new use to Enchantment Books that may just be sitting around taking up space... let's get into this brand new mechanic.

Alchemy can be accessed by speaking to The Alchemist in all markets, or by using the /alchemy command.

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Arcane Dust
Arcane Dust is the raw essence that makes up the magic within enchantment books. The better the enchantment book, the more dust it can contain.

There are 3 types of Arcane Dust:​
  1. Lesser Arcane Dust (Worth at least 1 Arcane)​
  2. Arcane Dust (Worth at least 25 Arcane)​
  3. Greater Arcane Dust (Worth at least 60 Arcane)​
When you turn an enchantment book to dust, the book will be destroyed and leave the enchanted remains in its place.

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Upgrading Enchantment Books
When you receive Arcane Dust, you can use it to power up other enchantment books of your choice. Simply pick up the dust you'd like to use, and click it onto your enchantment book. The Arcane Power of the book will now appear.

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When the Arcane Power of a book reaches 100%, bring it back to The Alchemist to alchemize it into the next level.

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Once a book is ready to alchemize, you can continue to give it Arcane Dust to OVERLOAD the book. Overloading a book has no limit, and will improve the success rate of the book alchemizing into the next level.

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