So I do have a few suggestions to improve to overall quality of these mechanics - i feel that they are good mechanics, but there can be a few general improvements all around. ALCHEMY The most frustrating thing to me was realizing that you couldn't have Looting VI - after wasting 4 looting V books. I'd appreciate it if all enchantment books showed what the maximum level they could achieve was (just as a tag underneath the level tag when you hover over the item). Additionally, if you happen to come across a book that has alchemic power attached to it, you could use sorcery on it to "bottle" all the alchemy power (of course, at the cost of the book, and maybe 20% of the alchemy power) so you could bottle specific amounts of alchemist's dust. ENCHANTING To me, I hated grinding 120 levels only to lose it all on a level 10 disenchantment failing, only to waste the levels, and lose the enchantment to boot. Well, my suggestion to this is very simple - Preservation Gems. There are two of these - a Skill Preservation and an Arcane Preservation. (I'll explain how to acquire these later). Each of them comes in 3 "grades" - low, medium, and high. The way these work is simple. They are clicked onto a weapon like kill trackers and become part of the weapon. Then, they help you by minimizing your loss. Let's say you have a sword with Looting V, Sharpness VI, Unbreaking V, Fire Aspect II, and Guillotine X. It has 5 unique enchantments so up to 5 levels of preservation gems can be attached (a medium Arcane Preservation, and a high Skill preservation, etc.). You also have 120 XP levels and you want to disenchant the Guillotine X. Oh no! It fails! You just wasted 120 levels and a level X enchantment. But no more with Preservation. Arcane Preservation Arcane preservation gems save your enchantments. If a disenchant fails on an enchantment level 1 - 3, it's automatically lost (no change there), but higher than that, Arcane Preservation kicks in. If a disenchant fails, all levels of Arcane preservation are instantly lost on the weapon, but in exchange, instead of losing the whole enchant, you lose a number of levels. At level 1 Arcane preservation, you lose up to 3 levels on that enchant, and at level 3, you lose up to 1 level on that enchant. So worst case, with our sword example, instead of losing the entire Guillotine enchantment, with Arcane Preservation III, you lose the arcane preservation and the Guillotine becomes Guillotine IX (you don't get the book, the level on the weapon is reduced). Arcane preservation can be reapplied to a weapon many times. Skills Preservation Skills preservation functions similarly to arcane preservation, but with XP. At level 1, instead of losing 100% of the 120 levels, you lose 75%. At level 2, 50%, and at level 3, 25%. This way, it's not as rage inducing as hours of work are wasted when you lose 120 levels. Once again, if skills preservation is applied to a weapon, it only kicks in if disenchanting fails -if disenchanting succeeds, skills preservation is not applied and the full cost is used (but you got Guillotine X!). Like Arcane preservation, it is consumable and can be reapplied multiple times. Skills preservation has an auxilary use though. If you die in the warzone wielding a weapon with skills preservation, the skills preservation will be consumed, and up to 75% of your XP will be bottled and sent to your dropzone instead of losing it all. No more losing 87 levels in the warzone. Not with Skills Preservation. These mechanics are in place not to make disenchanting easier, but to allow people to take precautions that aren't necessarily free, much like soulbinding. But how do you acquire preservation gems? I'm glad you asked. Preservation gems are acquired rarely through the warzone, or through an expensive alchemization process - soulbinding gems. To acquire an arcane preservation gem, you would alchemize a soulbinding gem much as if it was an enchantment. Then you alchemize it. It'll take approximately 500 arcane power to turn a soulbinding gem into a low quality arcane gem, and then you can alchemize that to 1000 to turn it into a medium, and then to 1500 to turn it into a high. It's an expensive process, requires soulbinding gems, and any failure will waste all your efforts, much like alchemization. To acquire a skills preservation gem, you alchemize a soulbinding gem like with the arcane preservation, but instead of using arcane dust, you use XP bottles (from sorcery). It takes 5000 XP / 10000 / 15000 XP to alchemize a skills preservation gem, but it requires a soulbinding gem as a base. I'm sorry if this doesn't make any sense - I'm glad to answer questions, but hopefully this is an idea that will minimize waste in disenchanting, and add a greater depth in weapon value, as well as improving soulbinding. BLACKSMITHING Small changes here - if a kill tracker is applied (or preservation gems) and you salvage an item, you have a small chance of reclaiming those items (kill trackers, etc.). Additionally, for each level of enchant on a item being salvaged, there's a 25% chance of 1 magical powder (different from arcane dust) being added to the salvage awards. Magical powder can also be acquired from warzone crates - and one other means, which I'll describe under the sorcery section. SORCERY This brings me to my next overarching suggestion to give sorcery depth - magical powder. Magical powder functions similarly as a meta-currency, but for potions and arcane dust. But how does this pertain to sorcery? Well, magical powder as it is in your inventory, is useless. It's inert, inactive. But by sorcer-izing magical powder (and for a small fee of stars (500 stars per piece of powder)), magical powder is transferred into the same mystical vault where your stars are. From there, that's where all the uses of magical powder occur - potions, arcane dust, a new container - the Mystical Box O' Goodies. Before any of that can come to use though, a questline, much like the Vault and Enchanting challenges must be completed. I'm unsure as to these details, so I'll return this when I have time. Once the challenge is completed, you can access a new vendor in the marketplace, which allows you to buy the following - but with magical powder. Inert (any spell) - 25 magical powder Inert Lesser Arcane Dust - 1 magical powder Inert Arcane Dust - 5 magical powder Inert Greater Arcane Dust - 20 magical powder Inert Soulbinding Gem - 500 magical powder Inert Lesser Arcane Preservation Gem - 750 magical powder Inert Lesser Skills Preservatino Gem - 750 magical powder Inert Magical Box O' Goodies - 5500 magical powder Inert Potion of Swiftness - 50 magical powder Inert Potion of Strength - 50 magical powder Inert Potion of Fire Resistance - 50 magical powder Inert Potion of Jumping - 50 magical powder Inert Potion of Resistance - 50 magical powder ... (multiple potions) So once you buy stuff from this vendor, you'll notice that all the items are inert. They can't be used. This is where sorcery comes in use - you need to provide a bit of the magical spark to make them active. Pop them into sorcery, pay an XP and stars fee, and those items become their uninert versions - so yes, you can buy arcane dust, potions, and this new container, with the help of sorcery. Before I touch what's in the Magical Box O' Goodies, one side note here. What if you don't use potions that much? Well, sorcery has a use for that too. Have a glut of potions, ender pearls, bat bombs, spells, golden apples, arcane dust, kill trackers, preservation gems, or notch apples? Sorcer-ize them! One of each of those will convert into a random amount of magic powder (more valuable items more likely ot produce magic powder) - for a fee of stars and XP, of course. Keep your inventory clean, and get some goodies from it. Now, one last part - what exactly is in this Magical Box O' Goodies? Well, it's a new container (obviously), but when you open it, you have a chance to get one of the following: 0.25% - 2 random immortal shards 0.5% - 5 Warzone Crates 0.5% - 3 Enchantment Crates (5 books) 0.5% - 3 Ore Seed Boxes (5 ore seeds) 0.5% - 2 Storm Generators 0.75% - 1 random immortal shard 1% - 1 Soulbinding Gem 1% - 3 Name Fragment Boxes (5 name fragments) 1% - 5 Immortal Stones 1% - 1 Lesser Arcane Preservation Gem 1% - 1 Lesser Skills Preservation Gem 1.5% - 25000 Enchanting XP 1.5% - 50000 Enchanting XP 1.5% - 5 Legendary Stones 2.5% - 5 Ancient Relics 2.5% - Looting VI 2.5% - Fortune VI 3% - Sharpness VII 3% - 64 Greater Arcane Dust 5% - 64 Arcane Dust 5% - 128 Lesser Arcane Dust 5% - Feet of the Immortal 5% - Leggings of the Immortal 5% - Body of the Immortal 5% - Head of the Immortal 5% - K.O. 9% - 32 magical powder 15% - Random item from warzone crate drop table 15% - Random item from enchantment crate table Clearly - an expensive container with some very good loot - but only accesible through sorcerying. I would advise against this container being in the Collector kit, but that is just my suggestion. Feedback is greatly appreciated. Thoughts, everyone? EDIT: Ok, I went overboard. A lot. To me though, these suggestions are a clear cut path to substantially improve the quality of these mechanics and maximize the potential use and depth that these mechanics provide to the game, rather than them being just cursory functions that a person may never use.