Happy St. Patrick's Day! What better way to celebrate than with an update? Can't think of anything better myself, so let's get right into what's new for this week. To help everyone level up even faster, we're now allowing you to play and complete your favorite challenges whenever you like! Once you reach Level 25, you'll unlock this fancy new button: From there, you'll then be asked to choose your desired difficulty. All of the challenges you have completed will be shown to you. Challenges you've completed since this update will be remembered and accessible from this menu. You can also optionally unlock challenges instantly in exchange for Stars. You can manually select a challenge to do every 4 hours (as long as you have a free challenge slot for it to go into!) and you can select the same challenge again every 3 days. We hope this helps you grind out those levels! Speaking of which... We've once again changed how Bonus XP works. We didn't feel like the current system was balanced in the way we wanted, so our new system encourages different styles of play to get your daily goal. The Bonus XP Menu can be accessed by clicking the XP bottle in your Challenge Menu. We've split bonus XP into 3 categories: General Tasks Mining World Bounty Hunting The limits for the different categories are still rank-based, and are as follows... General Tasks (Alchemy, enchanting, etc.) Member: 100 XP Ultra: 200 XP Legend: 400 XP Savage: 800 XP Mining World Member: 500 XP Ultra: 750 XP Legend: 1,000 XP Savage: 1,500 XP Bounty Hunting Member: 400 XP Ultra: 700 XP Legend: 1,000 XP Savage: 1,300 XP Once you hit the limit in one of these categories, you can still continue to earn XP in the others. We hope this adds a bit more variety to playing! We've made lots of changes to how the Mining World works. We've added a higher reward to killing other players, as well as made rewards from the Mining World purely star-based as opposed to raw resources. Instead of individual resource counts, you now have a Score. Your score determines your payout at the end of the game. The penalties for dying or leaving early are still in effect on your payout. The better the ores you mine, the more points you'll receive. A new enchantment joins the party... are you feeling LUCKY? Lucky is similar to Evasion, but acts as bigger counter to teams in the warzone. When you're attacked, you have a chance to evade the damage completely and instead deal it to another nearby enemy player. To offset the power of this enchantment, it has a lower activation chance then regular Evasion. Our new enchantment (as well as other cool St. Patty's day themed loot!) can be found in the new Leprechaun Immortal Kit on our shop for a limited time! Savage Games | Welcome - Save up to 20% from our shop to celebrate this weekend, as well! Achieving Ender Pearls should no longer be a hassle! Since launch, we're now introducing Endermen Spawners to the game! They can be found from any of the Spawner Sellers in all Markets in Skybounds. Enjoy! Added a cap of 500 challenge XP per Mining World game. Added Lucky Armor Set (ooooo!) Mining World will now be extra cautious and ensure that meteors spawn within game boundaries Mining World XP required per level increased Mining World unlocking certain tiers of abilities now requires specific levels Mining World meteors now spawn slower Added a safety check in the Mining World to stop players from endlessly falling into the void Players who are kicked from the Mining World due to a restart will now be credited a pass Trade channel now has slow mode for ALL players. (Sorry ranked players!) Trade channel will automatically be hidden when entering the mining world, like Global Added ability to add temporary items to the warzone chest loot (oooo!) Other bugfixes and optimizations.