Hey all! Thank you all for your patience over the course of the downtime today! I wanted to take a minute to summarize what this downtime allowed us to accomplish, as well as a few tweaks that happened today: The Maintenance This maintenance period was much needed, as it's been the first one the Savage Games network has undergone since our initial beta launch in November. Thanks for your patience! Because of this downtime, we were able to implement the following: A new, robust load balancing system for our Money Wars lobbies and proxy servers. This will make connecting to mini game lobbies much more seamless and expand our overall player capacity. Multiple hubs. Instead of one, we now run 2 hubs that players are auto-balanced into. This will decrease the likelihood of it clogging up. Database and backend optimizations to improve performance of our core systems. But that's the boring stuff. With this downtime I've also rolled out a few changes to some other content. Skybounds Added some code to stop "double bidding" on an auction, which could either cause a user to be refunded twice, or not refunded at all when outbid. Improved performance of our economy plugin by off-loading some statistic calculations Money Wars Added a reward cap to killing a specific player x amount of times in a game, stopping boosting Allowed breaking of flowers, long grass, and other tall plants Removed reserved slots from lobbies. All players can join up to the server being full. Player-placed blocks can now be destroyed by TNT explosions. The most important part of today was the beginning technical changes. This Friday's update will offer content for both Skybounds AND Money Wars, and we look forward to showing you what we have planned! Thank you all for your patience and understanding - we look forward to growing both the community and server even more in the coming months!