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Jan
22
Hey all!

Thank you all for your patience over the course of the downtime today! I wanted to take a minute to summarize what this downtime allowed us to accomplish, as well as a few tweaks that happened today:

The Maintenance
This maintenance period was much needed, as it's been the first one the Savage Games network has undergone since our initial beta launch in November. Thanks for your patience! Because of this downtime, we were able to implement the following:
  • A new, robust load balancing system for our Money Wars lobbies and proxy servers. This will make connecting to mini game lobbies much more seamless and expand our overall player capacity.
  • Multiple hubs. Instead of one, we now run 2 hubs that players are auto-balanced into. This will decrease the likelihood of it clogging up.
  • Database and backend optimizations to improve performance of our core systems.
But that's the boring stuff. With this downtime I've also rolled out a few changes to some other content.

Skybounds
  • Added some code to stop "double bidding" on an auction, which could either cause a user to be refunded twice, or not refunded at all when outbid.
  • Improved performance of our economy plugin by off-loading some statistic calculations
Money Wars
  • Added a reward cap to killing a specific player x amount of times in a game, stopping boosting
  • Allowed breaking of flowers, long grass, and other tall plants
  • Removed reserved slots from lobbies. All players can join up to the server being full.
  • Player-placed blocks can now be destroyed by TNT explosions.

The most important part of today was the beginning technical changes.

This Friday's update will offer content for both Skybounds AND Money Wars, and we look forward to showing you what we have planned!

Thank you all for your patience and understanding - we look forward to growing both the community and server even more in...
Jan
21
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Scheduled maintenance has concluded. The server is back online.


Scheduled Maintenance Announcement

The Savage Games network will experience downtime tomorrow, Sunday, January 22nd for some major system upgrades. These changes will allow us to increase our maximum capacity and better handle the new wave of players our network has been receiving since the launch of Money Wars.

This downtime will last for approximately 1 hour, and we will keep you updated both here and on our Twitter with updates during the process.

Thank you for your understanding.

Maintenance Times by Timezone
  • 11AM Eastern Time
  • 10AM Central Time
  • 9AM Mountain Time
  • 8AM Pacific Time
  • 4PM GMT
Jan
20
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Since the launch of Savage Games, we've been committed to providing weekly updates to our servers. Now, we're doing it with the launch of a brand new server type under our umbrella.

Introducing...
MONEY WARS

Money Wars is based off well-known games such as Bed Wars and Egg Wars, but with the twist of added TNT and explosions! So what's included in this new update?

[​IMG]
NEW GAME LOBBY: THE MONEY WARS LOBBY
This new lobby is accessible from the current Skybounds hub. Click the new Money Wars icon in your hotbar to be teleported here. The Money Wars lobby includes a sign wall for joining games, a room of the current kits, and a layout for each of our Kit Crates. (Explained below!) Oh, and there's parkour too.

[​IMG]
THE OBJECTIVE: TRIGGER THE ACTIVATORS
The primary goal in Money Wars is to travel to other players' islands and trigger their activators. When all the activators on an island have been triggered, their ability to respawn is removed and their island erupts with TNT everywhere.

[​IMG]

Your sidebar acts as a heads-up-display to let you know how many Activators you have remaining vs how many have been hit. It'll also make it very clear when you no longer respawn.

You can view the remaining activators for other players in the player list when you press TAB.

[​IMG]

If you're unfortunate enough to have all your activators triggered... I have some bad news for you....
[​IMG]

Gathering Resources
Scattered around our maps are resource generators. These generators produce the listed resource every few seconds. The higher the...
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. We've updated our Terms of Service. By continuing to use our website and server, you agree to our new policies.
    Dismiss Notice
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. We've updated our Terms of Service. By continuing to use our website and server, you agree to our new policies.
    Dismiss Notice