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Jan
27
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We felt bad about not having any Skybounds content last week, so we wanted to make up for it with a BANG and release not only new features... but a brand new world as well!​


NEW WORLD: THE ROBOT ISLANDS
We're happy to introduce our first new world since the Ice islands... The Robot Islands! Robots brings 325 more player slots to the Savage Games network, as well as a brand new warzone. This warzone is complete with plenty of ores to find, loot chests, outposts, and the usual many islands to explore!

Robots can be accessed by clicking the newly created icon next to Ice in your hot bar from our hub.

This is the first new world since the addition of the Orb of Dimensions. Because of this, I feel it's important to highlight that the Orb of Dimensions does not work right away on new worlds.
New Skybounds worlds have a 10 day grace period from creation before items can be transferred in from other worlds. This gives new players in the world a chance to get settled before gear from other realms starts coming in.

The Orb of Dimensions will start working on The Robot Islands on February 7th.

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NEW MECHANIC: THE BLACKSMITH
The Blacksmith is a brand new NPC and mechanic being introduced to all Skybounds worlds. Previously, we gave you guys a method to get rid of useless enchantment books... now, we're doing it for armor and gear!

The Blacksmith will Salvage weapons, tools, and armor into their raw resources for a small star fee. Up to 16 items can be salvaged at once, making the process quick and painless.

When salvaging items, you have a chance to receive the following:
  • Wood Items have a chance at...
Jan
24
Hi all!

Tomorrow Wednesday, January 25th, the following servers will experience brief outages for maintenance:
  • Magic
  • Monster
  • Ice

Between the times of 1PM - 3PM EST, these servers may be offline due to hardware upgrades. We're moving these worlds to new boxes to allow us to bump up the player counts to match First.

No data will be lost during this period.

Thanks!
Jan
22
Hey all!

Thank you all for your patience over the course of the downtime today! I wanted to take a minute to summarize what this downtime allowed us to accomplish, as well as a few tweaks that happened today:

The Maintenance
This maintenance period was much needed, as it's been the first one the Savage Games network has undergone since our initial beta launch in November. Thanks for your patience! Because of this downtime, we were able to implement the following:
  • A new, robust load balancing system for our Money Wars lobbies and proxy servers. This will make connecting to mini game lobbies much more seamless and expand our overall player capacity.
  • Multiple hubs. Instead of one, we now run 2 hubs that players are auto-balanced into. This will decrease the likelihood of it clogging up.
  • Database and backend optimizations to improve performance of our core systems.
But that's the boring stuff. With this downtime I've also rolled out a few changes to some other content.

Skybounds
  • Added some code to stop "double bidding" on an auction, which could either cause a user to be refunded twice, or not refunded at all when outbid.
  • Improved performance of our economy plugin by off-loading some statistic calculations
Money Wars
  • Added a reward cap to killing a specific player x amount of times in a game, stopping boosting
  • Allowed breaking of flowers, long grass, and other tall plants
  • Removed reserved slots from lobbies. All players can join up to the server being full.
  • Player-placed blocks can now be destroyed by TNT explosions.

The most important part of today was the beginning technical changes.

This Friday's update will offer content for both Skybounds AND Money Wars, and we look forward to showing you what we have planned!

Thank you all for your patience and understanding - we look forward to growing both the community and server even more in...
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. We've updated our Terms of Service. By continuing to use our website and server, you agree to our new policies.
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  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. We've updated our Terms of Service. By continuing to use our website and server, you agree to our new policies.
    Dismiss Notice