Discussion in 'Announcements' started by CHANGELOG, Nov 17, 2017.
Create new side-challenges for the new combat levels.
I feel like prismarine ore seeds are worthless because you cannot sell prismarine on the market. Any chance of adding it to the market?
Maybe have the /Market command for ultra+ actually take you right next to the merchants, instead of far away like on Dino
1. Like what?
2. Make a suggestion post
I like the update and that we will have a lot of fair fights, but one time i killed someone in the warzone and decapped them and they immediately alerted their team and told me i was targeted, i feel like with the reduced amount of players that you can fight will make it to where you can get targeted more often
This update Is Triggering Me, Everything but the Combat Lvls Is fine, It wasnt a very good idea, You asked for feedback and didnt Use much of it,
In my opinion and Many others, Remove Combat Levels or Skybounds will probably die in a week or two
Hahaha. Stop raging you silly noob you. Have you not figured out the way to avoid this? Just stay low level. Keep your level below 100 and you can slay all the noobs you want :D
One problem with the Calibration system is someone with God armor could one hit kill someone who is still in the 15 fight Calibration mode,I suggest one hit kills not count as a fight.
Also could you guys post the changes every time there is a rollout? That way we know what has been changed and added.
GREAT Update , Finally extra challenge slots are worth getting :o
Wake up call, minecraft isn't a pvp game, also the server isn't really advertised as a pvp server, its advertised as a skyblock/skybounds server. Wrong server to be on if you want a good pvp experience, unless you just enjoy killing new players making them quit. So many people whining about not being able to kill unarmored players, I mean go fight people in armor and stop trucing with anyone that is an actual challenge.
Well, most challenges are based off of killing, so it is perfectly reasonable to be concerned about the new update.
You say most when there are maybe 2 memorable campaign pvp challenges I remember. There may be some in the dailies but that's really only for prestiging which isn't meant to be easy in the first place. Why is making it so you have to kill equal skill players to prestige and get an eternal shard a bad thing? You can also level to 50 without doing very many campaign challenges with other means, I mean I got to lvl 35 while still being stuck on the kill challenge when it was at 100 until I got bored and started killing random people.
There are many PvP based challenges and Skybounds does put a lot of focus on custom PvP. Also, just farm noobs, get killed a couple times, and farm them again. It's just that easy :P
Katizo is right frost walker needs a need, it is completely ruining tuw
Yes, FrostWalker needs a need :3
Warzone and eco, people are selling just the sets from 100mil - 200 Mil which is unfair also the Pvp aspect is bad because fw3 can quick drop people even in full boss eg fear + freeze and thief + freeze or strength+ freeze. Also Donny is right we need more things added to the loot table I would call myself a veteran I guess cause I'm stacked for ancient standards, I only ever go out to super storm gens not the other 2, all the loot in a reg skydrop is a waste of time and worthless same with acid.
While not all players may like this new combat system, for those who are not PvP gifted (such as myself) I think will take a liking to this. It’s a great idea, thank you for all your hard work.
Yes - the key word you used there is 'challenge'
What part of killing noobs with no armour while in a god set is a challenge? This update forces those with similar pvp ability to fight with each other, thus creating a challenging and rewarding system for all. yes there will be some idiots who think they're smart for taking advantage of this system but it's better than what we had.
what about adding like fifteen minutes of imunnity for players coming in everyday
MITCH: or any other mod that sees this:
I am going to make this a bug report as well, but every time I leave the chunks that my IG spawners are in, when i come back they stop spawning. Period. Zero golems. I have alerted some mods on Magic where I play but they do not seem to know much about it. This is a big problem for me because I can't make money anymore. Thanks