Discussion in 'Announcements' started by CHANGELOG, Dec 29, 2017.
Drop chance for mystic timbers from super crops increase or decrease?
Can we get some more clarification on the last list?
"Drop chance changes for Mystic Timbers from super crops" - Changed to what? I've got Groot V and haven't seen one in a while from super saplings and it was never this bad before. Can we actually get the rate number?
"Other optimizations and Bug Fixes" - Like?... Is the bug where some items found in sky drop chests or the warzone come bugged fixed? Is the AH glitch where if two people bid you lose your bid fixed? Lost 3mil to this, which I can earn back but still. Can we please get some explanation?
Some more detail would be nice for those of us who actually take those things into consideration.
Do you need to be a certain combat lvl to enter the zones?
Yea, that wasn't in the patch notes but the areas are locked by combat rank. They've been out in the warzone for a while, just didn't have the other stuff in them yet. At least that's what I've heard from everyone in Ancient says.
Nice update but i feel like getting a ko sword is to op but thats just my opinion
@Turqmelon On ancient I haven't seen any Redstone Blocks.
So what your saying is that this an event for all those that love PVP ... i mean you locked me out of upgrading my auto smelter because i need to "prestige" but now i can't even try this because i don't enjoy PVP as much so my rank is literally Dirt. Also Ping.
oh well Maybe next time.
Sounds like a cool update :)
Great update and all but this only benefits the people who are decent at PVP. I'm not the worst by any means BUT I've gotten screwed on a lot of deaths in the WZ, I started off at like 560ish and died 3 times and now I can't enter the new area.
I think you either need to make it so you are guaranteed +25 combat levels per kill or make the area accessible to everyone, because there is no way possible players will want to sit and grind 300+ kills to get into that zone to begin with. I agree with having to grind to get in, to an extent but it's not fair to the players whom are lower combat level and only get +1 for killing a matched opponent.
Agreed, getting bored of being punished for not enjoying or being good at PvP:
Can't upgrade smelter unless you prestige.
Can't prestiege without completing the campaign which involves all sorts of PvP challenges (made harder by the combat lvls)
Can't enter these islands unless you can reach and maintain a certain combat lvl.
Combat lvl "decays" unless you go out and engage in combat on a regular basis.
What do you think should be done?
Oh I don't know. Stop introducing thigns that force PvP?
This update on it's own isn't to bad while I agree with some of the others that it's prob going to end up dominated by clans / those in god sets, ultimately it's optional so you can choose to ignore and not really loose anything.
All the other stuff I've mentioned though actively punishes you for not engaging in or being good at PvP.
Can you get me immo summoner? :P
It encourages PvP, not forces it.
i like it i just want to know the times that it takes for every block ore respawns
I figured it out. Here:
are they alreaedy out? or is this a soon to come
Nope, campaign challenges that require me to kill people definately force PvP.
I'm not the person who stated the complaints, but I've been screwed a couple times by the PvP updates and that part of the campaign.
Warzone Expert - Considering how hard it's been to get levels (I've gotten maybe 1-3 a kill recently?) make it a base 100 levels instead of 200. I would have loved if they somehow converted past progression from the older versions of this challenge (or if mine never got reset in the first place) but that's too far in the past. My frustration with the PvP changes and the resets on this challenge haven't really made me want to even try to get this done.
Decapitation - Depending on which server you're on, Warzone can be an empty place. Challenges based on RNG are never good. Not sure what you could replace this with, but as long as it stays 1 head I guess it's not terrible.
Accidental Pyromaniac - Another purely based on luck more than skill. If your opponent doesn't have Fire Aspect or Ignite you basically have to set yourself on fire and then get the kill.
Warzone Warrior - Basically Warzone Expert again, but not combat levels (from what I know). Only draw back is now you need bow kills. Again, I can see the argument where people who aren't good with PvP would struggle with this challenge and feel forced to get into PvP.
Hardcore Pole to Pole / Coast to Coast - Only issue with this is it comes off counter productive to Warzone Expert. This basically encourages people to get their combat level to almost nothing so no one can touch them and run through the warzone. I mean, you could already orb of immunity but this is free. If you think I'm over-reacting people already do this so they can warzone mine without threat of being touched unless restrictions are lifted.
Kill Confirmed - 100 kills on a sword with a limited number of people to kill as is. I wouldn't be surprised if people are just killing alts over and over. Lower it to 10-25 so people don't have to feel forced to PvP to complete campaign.
Player Slayer - Either be good or get people to feed you kills.
I mean if you want the easiest solution, people have been asking for Campaign Challenge passes for a while now. And seeing that Challenge passes exist, and you need to complete challenges to prestige anyways, it's not like it's extremely counter productive or harmful to the server. Level-Up passes already exist as well. Some people consider themselves merchants or PvE only and don't want to feel forced to go into the warzone more than they already have to.