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Being Reviewed Warzone Fixes [Come give ideas!]

Discussion in 'Update Suggestions / Concerns' started by JazzCat_4TW, Oct 11, 2018.

  1. JazzCat_4TW

    JazzCat_4TW SKY RECRUIT
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    Basic Information
    Ticket Description:
    Concern

    What does this ticket involve:
    Warzone

    Please describe the suggestion:
    Warzone Skydrop Chests:
    Loot and Mineable Ores:
    PvE Minning World:
    Arena (PvP and Mob Arena's):

    These are the subjects I have a concern about.

    Upon coming back to SkyBounds in this current season, due to my extremely positive memories of this server, I encountered something that Upset me:

    I'm talking about the lesser amount of mineable resources, and the absence of any Warzone chests, In the Outposts that are out in the war zone.

    I observed that you put the effort in to make everything less "Preferal to payment" and balanced out IKits/ OKits in order to close the gap between fair, and not.

    Although it was disappointing to see the Turkey, Easter Bunny, and other "OKits" be removed, I do agree and admit, that there is a valid point into why these and similar kinds of kits were removed.
    However.

    Not only did you remove unfair "OKits" but you also removed a key concept that Skybounds So Flourishingly Boasted.

    This is the concept that Players of all genre and capabilities were treated Equal. There was no Bias or preference to whether the player preferred PvP. or couldn't Pvp to save their own behind, so they became PvE orientated.

    This concept of PvE players having similar access to things of players who PvP and an all-around comforting environment for players to express themselves in any way they felt skilled In my Personal Experience, was what Made SkyBounds So Unique of a SkyBlock server, that It shone out from the rest. It's what made me feel enjoyment in the server

    Now I come on to a new season, and the one thing I came back to the server for is Gone?...

    Now PvE players can't challenge their friends to a racing contest, to see who can get to the Warzone chest first, or who could get the best loot, or mine the most amount of resources in your own friendly timed challenge.
    We can't join a Minning World, without knowing that the first person we come into contact with unless it's our friend we're in a call with. Will Kill Us and their's nothing we can do to survive, seen as our Pvp skills are terrible.

    and so Now it’s just a loot fest for all the players who can Pvp
    Those that can’t Pvp if their life depended on it can’t progress much now, especially with the decreased amount of ores at the Outposts

    You go out to mine and if your lucky you’ll escape with a few resources because someone who’s really good at Pvp comes along and your just a sitting duck, Waiting to be plucked off, Ultimately dying to the said player who outplays you in every way and there's nothing you can do to defend yourself.

    They take the odd 3 diamonds, an emerald, stack of iron and 32 gold you just mined, along with your only diamond pick that you just managed to scavenge enough diamonds for, and any loot you might have been lucky to scavenge out of incompletely raided chests.

    Before there was excitement to be had for us PvE players, and it was fun running around getting ores and resources, not having to worry about a bully coming along to ruin your day. The Warzone Rocket competitions you had between your group of friends to see who could mine a certain amount of one ore the fastest, and then get to the top of the highest object at the outpost, First one there gets to sell the group's resources for themselves.
    They are No longer progressive enough, or worth the time, to keep you interested in the game.

    Ultimately what the Warzone has now Become, is a PvP preferred place.
    There was variety for both PvP'er and PvE'er Now it’s just: Bring all the loot to the best PvP'er in the Warzone, so he doesn’t have to do all the work looting the 86 odd chests Himself.

    and those fun friendly challenges you used to have with your PvE friends are no-longer enjoyable. You now have to worry about a stray coming along, and killing one of the opponents, ultimately causing the challenge to re-start because it's unfair if you all race around and then someone who should have won it, dies and now loses everything for the group.

    The Arena was awesome because you could take your friends out and go beat up some emotionless mobs, test your gear, have a proper PvE experience like No other server I've been on that actually engaged me more into Minecraft than I normally am. The feeling of instantly killing all the skeletons and zombies with 1 hit, and using an Axe that had looting 6 on it, so it had insane loot drops, was very satisfying, and some of the funniest side jokes between us were had in the mob arena of Skybounds.

    I have a gang "Group of Freinds" of about 20 odd players, that I planned to get moving back over to Skybounds, but Now that most of the old fun is gone... I'm not sure if we'll end up sticking around for long.
    And I hate that because SkyBounds Is ultimately My All Time Favourite Skyblock server, and On top of that, SkyBlock is my all time Favourite Game Mode!

    all in all, It's a shame to see what Drew me in disappear. I Felt looked after as a Player who has had more than 7 years playing Mc in Singleplayer and on Lan Servers with friends. Now It feels like It's just another server for people who want a change in PvP styles.

    I miss the fun PvE experience I had, and I'm concerned about whether the choice to remove PvE from Minning World, and the choice to reduce the amount and variety of ores at the Outposts, with the inclusion of their Warzone Chests being taken away.
    and whether it was an act of misinterpreted judgment, or an act of Greed, because Ultimately it now encourages players to buy I-Kits and other items from the shop, so that they can survive in the Warzone long enough to make some positive and effective progress.

    Because in My Opinion, I See more value in looking after your community, and if You become Greedy with money, I think most of the genuine players here will agree, that it puts you off, from supporting the server financially, and I become less inclined to purchasing unnecessary things like a kit that gives you a flight orb for 5hrs every day.

    Thanks for reading my Concern, and I hope this suggestion is seen positively and people are able to put themselves in the shoes of PvE players like myself
    I hope the Staff and Dev team see this as positive feedback and adjust accordingly so that all players of all playstyles, can once again enjoy this Great server in Unison.


    Many thanks, and Cheerz: JazzCat

    Edit 12/10/2018:
    I Encourage PvP players to respond, It's good discussion, hopefully, I can win over all your hearts, and big props to @Dash13

    Prepare Yourselves for me to Respond to @SpookyKimura 's Question, on How I think PvE could be supported. It'd give us a use for anvils, a concept potentially, that becomes available to complete at level 50+ (A Google Document will be linked here when I complete it tomorrow), with a concept I thought of off the top of my head, that Doesn't necessarily have to be implemented exactly as I produce it.
    Edit: 14/10/2018:

    It's Finally written Breifly, But I think the concept is easy to gather
    Sky Bounds PvE and PvP level 50 concept?

    Here's What It Says:​


    In This Suggestion, I’d Like to Propose A concept that Is played in the war zone and Orientated around Accommodating PvE orientated Players


    I feel that It would be cool, uppon hitting player level 50, you could Go up to an anvil, and Select combat type Specialties (Pve, or PvP)
    This would also entail the addition of an Immortal Kit, that Allows players to be put in PvE mode where they will experience the PvE that you would if you were to be level 50, and have completed the story behind it already


    Let Me Explain:

    PvE Warzone;

    When in PvE game mode, after specializing at level 50, or when wearing the “Immortal PvE” armor set, You can no longer interact with players in the war zone and traverse the skies knowing you won’t get plucked off when happily mining away at those ores. Unfortunately, warzone Chests are no-longer openable to you outside of PvE outposts. However, Keep a look out, for you now have to watch out for lurkers.
    Mobs are Lurking around the war zone, and when a SkyDrop is triggered, more Mobs will spawn. Kill Mobs to gain Warzone loot, from the same warzone chest loot table, If you Die your loot gets dropped for anyone to pick up instantly. While Wearing the “Immortal PvE” Kit and/ or Specialised in PvE, you could be mining ores, and at any given moment, mobs will spawn on top of you.


    A PvE player while in a PvE zone will also encounter mobs spawning on top of them often and around the outposts naturally too, be careful though, becuase these mobs are infused with potion effects like strength and speed, creepers have increased Explosion radius and damage!

    The “Immortal PvE” set will allow you to not be engaged by mobs here unless you engage first though


    PvP players can’t normally pick up items dropped in the war zone from Mobs, but can do so if they activate a Chaos Emerald!


    Chaos Emeralds are back:

    Activate a Chaos Emerald, and the war zone will turn to chaos. Mobs spawning everywhere auto sky drops, night time and everyone can pick up loot dropped by Mobs. That’s right, now your PvE friends can help you get more loot in the Warzone. Not only that, but you can prevent them from tiring out while fighting these mobs, by killing someone in PvP while you're in a party together. PvE players during Chaos in the war zone will have a limited number of Mob kills before they are sent back to spawn to rest and recover, and you can give them a stamina refill when killing someone.
    Warzone “Chaos” Lasts 10 minutes.

    At level 50, special upgrades unlock in the anvil, these are “Specialty Upgrades” if you chose to go the PvP story, or you chose to go the PvE story, you can’t change your mind, this is a one-way street.


    PvP players specialty upgrades, allow them to use arcane dust resources and other enchanted armor and weapons, in order to make custom armor with selected enchants from books, or pvp items that were put into the anvil previously. It takes time, but with kills, you can re-form and re-build any weaponry you can think of!
    Pvp players can put upgrade points into PVP related perks like a constant regeneration 1, or a renewing golden apple supply (That disappears when leaving PvP zones) to ultimately having soulbound items work every time, along with being paid large bounty sums every certain number of kills


    PvE players specialty upgrades, allow them to Custom build and re-form their own tools, same needs and limits to the PvPer’s formation at the anvil, but instead with hundreds of mobs being killed in the war zone.
    PvE players also have the ability to earn upgrade points from killing amounts of mobs, that allow the player to receive more loot, better loot, more challenging but better rewarding mobs, and Increased damage against mobs, ultimately having an increased amount of stamina during Chaos in the Warzone


    These Upgrades would be a selection in an anvil that you place on your own island after reaching level 50 (Comes in via the drop zone crates, and is called the “Traits WorkBench”) to start you have to select which route you want to specialize in and complete the story set out to follow. Don’t worry if you change your mind during the story Phaze as you can choose to do either story progression, and at the end Pay a few million stars, Enchanting Xp levels, arcane dust and mobs/ player head to confirm specialization after having experienced either, or both playstyles


    “Immortal PvP” Ikit is here: This can be bought from skybounds donations shop for $40USD

    It can be claimed only once every 10 days but sets the player into PvE mode while wearing the set, even without having to be specialized.

    It comes with the armor set, which has no enchantments. a full set of Diamond level 20 enchanted tools, multiple ore seeds, multiple farming runes, and a mystic timber. A few 10minute Immunity orbs and a 4hr flight orb. While wearing this set in the warzone you have a stamina level shown under your player level, killing mobs decrease it and when it hits 0, you get sent back to spawn to recover and take a timeout (Same Stamina Bar shown during Chaos in the Warzone)


    And for now I'd Initially Suggest adding back the ores to mine, and Chest spawns in the war zone outposts until my mechanic or something better/ similar gets implemented into the game to override them.

    Documentation

    Screen shot related documents:
     
    #1 JazzCat_4TW, Oct 11, 2018
    Last edited: Oct 13, 2018 at 8:46 PM
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  2. CMMDiamondz

    CMMDiamondz MOB GRINDER
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    I completely agree with all of this as a PVE player! <3
     
    • Agree Agree x 1
  3. HandelMozart

    HandelMozart EXPERT BUILDER
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    As a non-PVP player, I totally agree with this thoughtfully composed posting. I’m currently doing well on the server, but honestly a decent amount of that is due to me making friends with some of the PVP players who have given me stuff since I don’t go out in the war zone hardly at all without an orb of immunity. The nerfing of orbs of immunity and their increased rarity has made it hard for even me to get them despite being at level 100 currently. I love this server and spend more time on it than I care to admit, but it seems the reset has nerfed most of the things that leveled the playing field for non-PVP players.
     
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  4. SpookyKimura

    SpookyKimura CHALLENGE CHAMP
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    I really do agree, I'm a very Pve motivated player myself and would love to see anything more to make the server better for non-PvP players. I just depend on orbs of immunity to last me a lifetime supply of Skydrops, but at the same time, I feel like getting killed over and over again just for loot is unnecessary, therefore a new thing for players who are starting off or are bad at PvP (me) can earn stars and loot from, which could be purely based on Pve just like the mob arena.
    Either that could be remodeled or a completetely new thing, any ideas of what that could be?
    Though not sure if there would be any time for anything such as that at the moment, but could be nice to see in the near future. :)
    +1
     
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  5. Dash13

    Dash13 DEFENSE SPECIALIST
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    I agree that they took a lot out, but I don't think that they made it to unfair for PvE and PvP players. I think they balanced them pretty well, and I'll explain.

    Making PvP and PvE completely balanced is almost impossible. PvP based players have a big head start because they can control the warzone and kill everyone. But this is the way it's always been. For players to thrive in SkyBounds, you need to find a right balance between PvP, PvE, and warzone. You need to PvE to further yourself if you are a PvP person because you need to have a constant supply of income that warzone cannot give. But if you are a PvE person you need to PvP.
    You can get shards, keys, and other good items from grinding openables like mystic timbers, ancient runes, etc. You can also get spawners for constant money and can mine schematics for more money. But in PvP (warzone) you are getting most of your money from selling stuff that is dropped from others or from SkyDrops. Warzone is a good start to get a few spawners and ore seeds. But no one can just do one thing and not do the other. You go out in the warzone and get a few spawnners, openables, then go to your island. At your island you grind wood, mobs, quests, challenges, ore seeds, player shops, and any other way you can think of to make money.

    Now PvP (warzone) seems OP at first glance, but once you realize that anyone can kill anyone, it needs to be a bit more OP than PvE. Yes there are people with god sets that CAN run a warzone, but they only run warzone because you let them. If you have a 20 friend group, you can get 5 friends in demi god sets and kill those players. Also, if everyone just assumes that warzone is to hard, so they never go, you are allowing those players to own the warzone making OP people more OP. If you play the warzone right, every SkyDrop drop you go out with /warzone, loot a few chests, get a good item and go to your island. If you see an OP person don't let them kill you, log in the void, if they hit you log in the void. This way either you get items, or no one gets items. Also enderpearls and knowing the warzone makes running away from people 10x harder if you know how to out run others. Expell, then batbomb, then enderpearl away and hide. Sorry but if you get a titan piece and know you are gonna die if someone finds you, why would you continue warzoning? Just go to ur island, dump the items, go back out. And if you worked hard enough to only get a diamond pic, I wouldn't go out in the warzone with it. That seems like common sense to me. If you don't want to lose an item, don't put it in jeopardy. Go out with an iron pic, mine a stack or two of ores, go back to ur island, repeat. Not that hard in my opinion.
    Now PvE is supposed to be harder (not as easy to get OP) than PvP because everyone would sit on their island and would never go into warzone besides challenges. Plus in warzone, you have to rely on a constant supply of SkyDrops, which don't always happen. In PvE or on ur island, you can always be doing something. You can mine stone and get ancient runes, legendary relics, and immortal stones, can grind wood for mystic timbers, farm carrots, potatoes, etc., for farming relics, use ore seeds to smelt in an auto smelter and get more bonus items, mine schematics, make cactus farms, kill mobs, etc. When looking at everything, you can do a lot more and get a more constant supply of items from PvE, so you have to assume that people are going to find ways to have grinders to make more money on islands, but you can't exploit the warzone unless other players allow you to.
     
  6. Chryron

    Chryron MOB GRINDER
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    I really do agree since I'm more a pve focused player as well. +1
     
  7. NineFurryFoxCat

    NineFurryFoxCat NEW ISLANDER
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    I agree though. I'm full on PvE. I was never a PvP'er. Plus kind of hated PvP... Because once you run into someone that's got terrible internet it'll seem like their "hacking" even though their not, they just have terrible internet. So, really I just am not and never will be a PvP'er. Always will be a PvE'er. Being out in the Warzone ain't fun. Never was, never will be. Because of the PvP'ers.
     
  8. The Old Guy

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    I agree and with the way "special" items are only obtainable from warzone chest, it feels like I am missing out on a part of Skybounds,
     
  9. JazzCat_4TW

    JazzCat_4TW SKY RECRUIT
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    Dash! I Love the fact that you oppose this concern, Positive opposing criticism is very valuable in my opinion, and with my response, I think you'll figure out why I like it so much

    The key attraction to Skybounds for me was the fact that PvE and PvP players had equal available opportunities to advance and partake in the war zone as each other (No one missed out on concepts and experiences for either party)

    PvE and PvP will never be balanceable yes, but when they become unified and paired together that's where they shine, that's what I enjoyed about the old season, and that's what it was all about, not that they had to be equally balanced, but that they worked together to provide both player types a positive experience

    In the war zone there is one specific concept, which makes PvPing a lot more bountiful that I will talk about shortly, when giving an example of my friend "Gtstarwars" that actually allows PvP players to greatly benefit from fighting, that PvE players will never be able to access, and It's a genius strategy

    and yes, the /warzone, dip out, void log strat etc is applicable and does allow PvE players to Somewhat benefit from looting chests, but most of the time you're unfortunate and get caught by someone who sneaks up on you killing you in 1 shot, and although most people don't take out their best pick, it was a hypothetical example as most of the time, you lose more resources than you gain anyway

    Now when you talk about PvP Op and PvE Op, they are Technically different concepts and have different meanings. for PvP Op it typically means you become harder to kill and more deadly. With PvE Op, you become financially stable, Item ready "Lots of loot to be able to rely on" and more efficient at building and mining (Interacting with the environment) meaning you can mine better ores and build buildings at a faster pace than at the beginning.
    As a PvE player, you typically don't use armor unless your fighting Mobs and all your focus is on OP tools and gaining benefits that ease your island building process.
    Like the Turkey Ikit last season, or the Easter Bunny Ikit. they were pretty much a typical PvE player's Ikit due to the fact that it made it easier for you to be creative on your island, and the bunny kit, because It allowed you to move around the warzone faster and get to the ores quickly "Making your efficiency more effective"

    also, bare in mind that typically the island of a person is suited for their playstyle. a PvE player will have multiple auto farms and Redstone contraptions Potentially more spawners than a PvP player and it's usually more decorative, While a PvP player, will usually have things that allow them to improve in Pvp combat, ore farms and lots of pot farms and spells ect in order to support them in Pvp. "I'm not experienced in a PvP playstyle so forgive me if it's inaccurate, but that's what typically seems the case to me"
    In retrospect giving players, islands allow them to make progress in parallel (In Unison) to another player of different playstyle is keeping the "Equal treatment" of players concept, that most servers only support, via islands. Sky bounds didn't last season, and that's what made it so attractive for players of all types and playstyles because all were accommodated for.

    Now, Onto the Sneaky concept that Pvp players can use to benefit greatly:
    Gtstarwars is typically a PvP person, in fact, every server we seem to go in, He dominates. why? "Initially because we help him out" but ultimately because He knows how to outsmart another player In PvP combat. He observes opportune times upon which to strike and use pots and buffs ect. He then proceeds to use that advantage and then uppon defeating another overpowered player, he gives that player an opportunity to buy back their Gset for typically a large portion of their total balance, if not all of it dependant on his bal, and this he's typically baltop #1 every server. Heck, he's still in baltop 5 after about 6-8 months of not playing the server, and the #1 baltop only has about 1.4 times the bal he does and he got his bal within the first 3 months of the server resetting, all because he knew how to play the PvP role well. No PvE player could beat his level of balance gain in any situation, it's impossible and so he can buy whatever he wants and needs, and In the server, we typically play on IRL deals are allowed so He used his bal to trade for things on steam and in-game benefits like ranks for us all. Over the time we've been playing together he's saved about 3k usd due to irl dealing, but that's that server and not this. my point stands though, that PvP players aren't actually financially bound as PvE players, but that doesn't bother us because we prefer the feeling of knowing we worked well within the game for our items.

    I can say that with massive luck, him being distracted by GF and having slight connection issues, I was able to outmaneuver him in a 1v1 duel with plain unenchanted gear a few golden apples and some steak. But that's in 1.9+ combat where it's more balanced and PvE players can semi defend themselves, but it also took me 5 months of training with him, and about 5hrs of losing in that sitting to achieve such a feat.
    But He can't beat me in a Mob/ boss battle unless he starts early, or I let him take the "W"

    In conclusion, yes PvP and PvE shouldn't be equal, but they should be treated in unison and both should be allowed to not be restricted in advancing via their playstyle.


    and if you haven't figured it out yet:
    I like Opposing Criticism, because if you can convince someone who prefers the opposite to you. to put themselves in your shoes and see the problem in your eyes, then you can win them over and mutually gain respect for your position. In this situation, it'd mean that I made a good suggestion.

    So I thank you and I encourage more people who Prefer PvP to share their opinions about this situation, I won't respond like this to all or respond to every one of them, but I like seeing drawbacks so that we can better ourselves and urge to be a better Us.
     
  10. Dash13

    Dash13 DEFENSE SPECIALIST
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    Yea PvP and PvE need to be balanced by working together, as 1, like a machine. I do agree that there needs to be more ways for PvE players to get the items that PvP players can get, but that has to be carefully added so players can't grind up 30 titan sets in 1 day. And thats a big part of PvP, is being able to out smart your opponent, and sell their gear back to them. On Beta Ice my friend PinceKarl (now, in Beta Ice was FoxyPrincessKarl) was the same way. He controlled the warzone, and became baltop #1 and trippled #2's balance. Theres no real way to stop this from happening because you are relying on people buying their gear back, and your ability to constantly kill others. But at the same time keeping enough gear so if you die, you can go right back out.
    However that only happens to be 1 or 2 people per server, and theres a balance between that PvP person and that PvE person. On Alpha players could become baltop from PvE. They collected large amounts of money, then spent it on spawners that they AFKed enough to buy even more spawners that became a monopoly effect into an endless amount of money from these 200 enderman spawners that couldn't be balanced in warzone. Now in this season, they are flipping the tides and making warzone easier to get OP fast, but PvE harder to get OP in the beginning.

    So I do agree to an extent, but I think changes need to be done with caution, and I do believe SkyBounds will give you what you want in the near future, they just had to wait for the servers to progress a bit before adding this kind of stuff in. And with this new area in the forums and with all the great ideas coming through, I think there will be thinks to look forward to.
     
    • Dope Dope x 1
  11. BajanCanadian

    —(•·÷[ ADMINISTRATOR ]÷·•)— ❤ 1 Year Staff Milestone ❤ ❤ 6 Month Staff Milestone ❤ ✯ Skybounds Eternal Donor ✯ Community Member

    Joined:
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    Read through most of this discussion and agree that there should be more to help PVE players.
    Next Friday's update will include more ores and Warzone Skydrop Chests at Outposts among a variety of other miscellaneous changes.
    Hope you and your friends will stick around long enough to give the team and I more time to improve the server for all players.

    The Mob Arena/Mining World are both due a nice update and there are plans for them... it's just we have lots of other stuff to work on as well.
    Hopefully it won't be too much longer!

    Thanks for the thorough post.
     
    • Like Spike Like Spike x 4
    • Love Love x 3
  12. JazzCat_4TW

    JazzCat_4TW SKY RECRUIT
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    Awesome Thanks @BajanCanadian I planned to stick around either way, and I'm keen to see these exciting re-furbished Arena's

    Also for everyone following this post, here's the link to the Document in response to @SpookyKimura 's Question:
    Sky Bounds PvE and PvP level 50 concept?
    Its text is Posted in the initial post here, and linked their too
     
  13. Ugh

    Ugh EXPERT BUILDER
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    I would be lying if i said i read it all, but from what I've read i would like to say if you play on TFI i will gladly give you some things to start off, diamond Armour, pickaxes, and all. ( IGN = Ugh_ )
     
    • Love Love x 1
  14. CMMDiamondz

    CMMDiamondz MOB GRINDER
    ✯ Skybounds Ultra Donor ✯ Community Member

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    I play on Dino & am always glad to help noobs out too. It's sometimes helpful to know what specific things they want though, as so many of them just say I need stuff or give me stuff. Sometimes attitude goes a long way in people's being willing to be helpful also.
    My IGN is same as here.
     
    • Agree Agree x 3
  15. Ugh

    Ugh EXPERT BUILDER
    Community Member

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    Ahaha, same, i usually don't give to the people that have more stars than i do, and claim they need anything. And they kind of pressure me to do it.
     
  16. Jenn

    Jenn WARZONE EXPERT
    —(•·÷[ ADMINISTRATOR ]÷·•)— ❤ 6 Month Staff Milestone ❤ Forum Post Specialist 1,000+ Community Member

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    As someone who loves PvP (even though I'm bad at it) and who loves PvE as well, I think this would be great adding more PvE into the server, these ideas seem great and I'm glad its being looked into :smile:
     
    • Love Love x 1
  17. Dash13

    Dash13 DEFENSE SPECIALIST
    ✯ Skybounds Savage Donor ✯ ✯ Skybounds Legend Donor ✯ ✯ Skybounds Ultra Donor ✯ Community Member

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    After reading through and thinking about this, I have a few suggestions on how to add more PvE into the server.

    ~My Ideas~

    -Make Slayer mob eggs easier to obtain from island work.
    -Make a PvP and PvE mining world, where the PvP one is exactly the same as now, but the PvE one just has PvP disabled. (Possibly make PvE a bit harder to get points and/or add mobs that will attack you)
    -Make new openables that give better loot but players risk losing a portion of their balance.
    -Add mini games that happen at spawn and happen randomly. To be honest I don't know what these would entail, just an idea.
     

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